![]() ![]() If you see a problem nearby, it might be better to organize a group attack than wait and hope. A bed must be made out of 1 wood log at a carpenter's workshop a bucket can be as well, or out of a bar of metal at a forge. Injured dwarves cannot care for themselves - they must rest in a bed, and must be brought water in a bucket. A mason's workshop can make one out of any stone that might be lying around behind your miners, or a carpenter's workshop out of wood. Alternately/additionally, you can have a refuse stockpile that accepts (only) remains and other rot-able items.Īn open tunnel is not secure. Put this outside or on the other side of a diagonal passage. Your cats will kill vermin, but they'll rot and stink up the place. Put it somewhere where idlers will be safe, but close to food, drink and work. If you don't, they'll use the location of your wagon - and that may or may not be desirable. ![]() Dig down or in, but start digging.ĭwarves will be happier if they have recreational space, starting with a meeting area for your animals and idle dwarves. Out of the weather, where they can seal themselves in from danger. Designate a stockpile for each type of item, and/or use the q, s keys to customize a single stockpile for multiple item types. Q, x and the carpentry labor for 3 free logs.įood can rot quickly if not in a stockpile. There is no one "best" way - the environment of the map ( weather, resources and creatures), luck, and your playstyle will all influence what is "more important" and "what comes next". But if you delay starting one while you finish another, you may find yourself in bad shape on that front. These are, perhaps, in some sort of rough order. It may seem like a lot, but each one is simple, and Dwarf Fortress is always more complex than it looks - there's always "one more thing" that you can do to delay the inevitable. ![]()
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